Posts Tagged ‘Chipmunk

26
Dec
08

Back from the dead with Chipmunk demo for PSP

Yay!! Finally, I’ve updated my blog. Been very busy this couple of months, last post was wayback August.

First of all, sorry to those guys expecting updates for tweexter. I’m postponing development for it in the mean time. I’ll be re hauling the code due to the sound problems. Since I’ve had a chance to work with DS, I’m planning to port it for the DS but will not be coming in the near future.

Next up, I’ve been planning to make a 2D homebrew game for the PSP utilizing some physics. And for that, I’ll be using Chipmunk. Chipmunks a great 2D physics engine and because of the freedom its license gives, it sure is wonderful to have it around. During this break, I ported it for use with the PSP. Though there was already a port for the demo with the PSP, it uses a different engine. This version of mine uses openTri engine for the PSP.

For those who want to see the code here’s a link.




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Quote for the week

Fools ignore complexity. Pragmatists suffer it. Some can avoid it. Geniuses remove it.

 

December 2009
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