Time surely flies fast. It’s already been a year since I started homebrewing games for the PSP. I’ve only released one game but, it surely did a lot for me. It’s time for me to reflect, what drive do I have to continue with PSP homebrew development?
More than a year ago, I planned to buy me a PSP. I bought it so that I can keep my self occupied with when I commute to work. I spent 3-4 hours a day on the bus, and that’s a lot of time wasted. That’s where the PSP comes in, during those 3-4 hours a day, I can play games, read some ebooks, watch some movies and tv shows, and listen to mp3’s. But what really compelled me to buy a PSP, was to develop games.
Playing games was very fun indeed. Yet, somehow I also found that programming was equally fun. So, why not make games, playing is fun and programming is fun, if I add them, would they be twice the fun. Hell yeah it does. Yes, making PC games was good, but there were already a plethora of games out there. I want people to play my games too. It’s quite a great redeeming factor that after you toiled for hours for your creation, that somehow, someone will appreciate it.
I need a platform where I would have the better chance that more will be able to play my games. And there I saw the chance with the homebrew psp scene. Right after I got my credit card, I immediately got my PSP.
After four months of studying, I released Tweexter. It was indeed, good to have some people appreciate your work. Though the downloads were just over a thousand(I wasn’t able to count the other downloads offsite), it still good.
But somehow it felt a little shallow. It’s quite incomplete, and being a true game developer was the thing can make this complete.
I entered Anino Games. With Anino, I was able to have a chance to develop a DS game. And after five months, I was able to move to Gameloft. After I’ve become a real developer, now I’m craving to develop more on homebrew. Because, I wasn’t really able to make a homebrew game during my employment.
Now, I’m going back to my roots, the homebrew development. I just need to find my time, to develop my game.
Anyways, why did I chose homebrew game development over PC games?
First, the demand is greater int the PSP platform. I’ve been thinking of moving to PC game development because of the existence of some great free game engine, but still the number of games and the exposure will be less compared to those that I can achieve being in the PSP platform. We PSP fans could not watch our beloved console die. The games is dismal, but the console is great. I also considered moving to iPhone/iPod game development, but the device is not really meant for games. Yeah, you could get away with some novel gameplay, but it’s only for that. The traditional gameplay doesn’t work with it. Very disappointing indeed(watchout for my next post regarding why iPhone is still too you to beat Nintendo and Sony in the portable game console race). And there’s so much iPhone games in the appstore that I doubt that I could get 1000 people to play my game. Remember my reason that I want more people to play my game and appreciate it. Just a little thank you is enough reward for me for making a game.
Second, making a game with the PSP is still hard enough, with very little tools to help you by. It is more rewarding to finish a game that you work so hard to complete.
It’s only two, but enough to drive me forward to make games. Maybe after I finish this game that I am working on, I will be moving to the PC game scene. But it is still hard to tell, since I’m cooking up more than two ideas for my PSP games.
Thanks for, once again, wasting a few minutes of your time reading my rant.